Inside Sports Law
Topic: EsportsSubscribe to Esports
Esports gambling industry primed for quick development
Athlete A and the role of “Me Too” investigations within sport
Co-authored by Kate Almond. The release of Athlete A on Netflix has highlighted the impact of “Me Too” on the sport of gymnastics.
Cheats never prosper: The potential impact of Take-Two v James on cheating in esports
For as long as there have been games to win, there have been people willing to do anything to win them.
Antitrust challenges in (mobile) eSports: App store restrictions and beyond
From being a casual hobby just a decade ago, eSports have evolved into a lucrative business worth over a billion US dollars. The eSports industry is growing quickly, especially in the mobile sphere.
The impact of the COVID-19 pandemic on Esports
Posted in eSports
The authors would like to thank Nazish Mirza, Articling Student, for her assistance in preparing this legal update.
Interactive fantasy sports in New York down for the count?
The New York State Appellate Division, Third Department, struck down most of a law that authorized interactive fantasy sports (“IFS”) at certain locations in New York...
Liability concerns in the eSports and video gaming industry
The eSports industry is on track to surpass $1 billion in revenue this year. Daniel Leslie explores the related liability issues.
Game developer hits self-destruct: General Court finds “DUNGEONS & DRAGONS” trade mark distinctive and confusingly similar to “DUNGEONS”
Co-authored by Paimon Abedi. Kalypso Media Group GmbH (KMG), a German computer game developer and publisher, appealed an EU Intellectual Property Office (EU IPO) decision all the way to the General Court.
Part 2: Level up - Government responses to corruption in Esports
Authors: Alexander Field and Marc Bosnic. Part 1 discussed how the esports community is attempting to self-regulate its members to increase integrity. However, the State and Federal governments are also takin